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| warmth |
Apr 23 2009, 02:03 AM
Post
#21
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 172 Joined: 1-January 07 From: Venezuela Member No.: 1,006 |
seems like there are many people here that don't understand that SP is dead... TB is working on other projects that doesn't have nothing to do with SP...
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| Aardvark |
Apr 23 2009, 08:10 AM
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#22
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![]() Advanced Member ![]() ![]() ![]() Group: Members Posts: 734 Joined: 16-November 06 From: Sydney, Australia Member No.: 33 |
seems like there are many people here that don't understand that SP is dead... TB is working on other projects that doesn't have nothing to do with SP... I wouldn't say "SP is dead" but I certainly would say the forums are. Spammers spammers left right and centre. -------------------- |
| Kangie |
Apr 25 2009, 03:59 AM
Post
#23
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Advanced Member ![]() ![]() ![]() Group: Root Admin Posts: 494 Joined: 9-July 06 From: UK Member No.: 10 |
Any more spamming, and I will start restricting accounts so posts don't show unless approved by a member of staff. The offending posts have been deleted, please don't do it again
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| Plan-1130 |
May 19 2009, 05:16 PM
Post
#24
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Member ![]() ![]() Group: Members Posts: 13 Joined: 22-November 06 Member No.: 291 |
SP definately isn't developed as intense as it used to, but dead is different.
Quake III isn't dead either, while F.E.A.R. multiplayer was dead in almost an instant. Some ideas just live longer than others. SP, if still in development or not, will always live in our memories, and the idea of customizing beyond the standard ability will always live on. But apart from that, yes, it's not supported that much anymore. |
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| Lo-Fi Version | Time is now: 19th June 2013 - 12:54 AM |